* application would normally redraw the contents of @window in
* response to those expose events.
*
- * GDK will call gdk_window_process_all_updates() on your behalf
- * whenever your program returns to the main loop and becomes idle, so
- * normally there’s no need to do that manually, you just need to
+ * GDK will process all updates whenever the frame clock schedules a redraw,
+ * so there’s no need to do forces redraws manually, you just need to
* invalidate regions that you know should be redrawn.
*
* The @child_func parameter controls whether the region of
* application would normally redraw the contents of @window in
* response to those expose events.
*
- * GDK will call gdk_window_process_all_updates() on your behalf
- * whenever your program returns to the main loop and becomes idle, so
- * normally there’s no need to do that manually, you just need to
+ * GDK will process all updates whenever the frame clock schedules a redraw,
+ * so there’s no need to do forces redraws manually, you just need to
* invalidate regions that you know should be redrawn.
*
* The @invalidate_children parameter controls whether the region of
* application would normally redraw the contents of @window in
* response to those expose events.
*
- * GDK will call gdk_window_process_all_updates() on your behalf
- * whenever your program returns to the main loop and becomes idle, so
- * normally there’s no need to do that manually, you just need to
+ * GDK will process all updates whenever the frame clock schedules a redraw,
+ * so there’s no need to do forces redraws manually, you just need to
* invalidate regions that you know should be redrawn.
*
* This version of invalidation is used when you recieve expose events